Where does the time go?
| Stage | With an AI builder | With an engine, as a beginner |
|---|---|---|
| First playable version | Minutes | Days to weeks |
| Tuning feel and difficulty | Hours to days | Days |
| Levels and content | Days | Weeks |
| Testing with players and fixing | Days | Days to weeks |
What makes it take longer?
- A big idea: an open world, a long story or multiplayer.
- Art and sound you create yourself from scratch.
- Changing the genre halfway through.
- Adding features before the first minute is fun.
- Working alone with nobody trying it until the very end.
A realistic one-week plan
- Day 1: a playable version with one level.
- Days 2 and 3: tune the jump, the speed and the difficulty.
- Day 4: two or three more levels.
- Day 5: five people try it while you watch.
- Days 6 and 7: fix what you noticed, then publish.